AI Insights · Timothy · July 2022
Performance of Top 5 Final Fantasy Games on iOS in Costa Rica, Q2 2022
A detailed look at the weekly revenue trends of the top 5 Final Fantasy games on iOS in Costa Rica for Q2 2022, based on data from Sensor Tower.
Throughout the second quarter of 2022, the top 5 Final Fantasy games on iOS in Costa Rica exhibited varied performance metrics, particularly in weekly revenue. Below is a detailed analysis based on data from Sensor Tower.
FINAL FANTASY BE:WOTV from SQUARE ENIX showed notable fluctuations in its weekly revenue. It started the quarter with $129 in the week of March 28, followed by a dip to $48 in the first week of April. The revenue saw some recovery mid-April, reaching $101, and had a peak at $121 in the last week of April. However, the revenue experienced a significant drop in May, with values as low as $14 in early June, ending the quarter at $23 in the last week of June.
FINAL FANTASY BRAVE EXVIUS, also from SQUARE ENIX, maintained a relatively stable revenue trend throughout the quarter. The revenue ranged between $19 and $56, starting at $51 in late March and ending at $29 in the final week of June. The highest revenue recorded was $56 in the first week of April, while the lowest was $19 in early May.
DISSIDIA FINAL FANTASY OO exhibited some volatility in its revenue. It began the quarter with no revenue but saw a substantial increase to $92 in the last week of April. The revenue fluctuated in the following weeks, reaching a low of $4 in mid-May but ending the quarter on a high note with $164 in the last week of June.
FINAL FANTASY Record Keeper from DeNA Corp. had a consistent yet modest revenue throughout the quarter. Starting at $33 in the week of March 28, the revenue remained fairly steady, ranging between $14 and $26, and concluded the quarter at $26 in the last week of June.
Final Fantasy XV: A New Empire from Epic Action LLC saw a sharp decline in revenue after a strong start. The revenue was highest at $386 in the last week of March but dropped significantly to as low as $7 in the first week of June. The game closed the quarter with a revenue of $9 in the last week of June.
These insights are based on data from Sensor Tower. For more detailed information and further analysis, visit Sensor Tower's website.